The outer worlds tv tropes8/22/2023 This means that you don’t need to keep your companion behind while engaging in a fight, because if they die, you’ll get them back. You won’t have to do anything to revive them, as they will be healed after the battle is over. ![]() However, as we mentioned above, if you’re playing on an easier difficulty, your companion will not die. How to Revive a Companion in The Outer Worlds Some players have complained about the game being unbalanced as far as keeping companions alive goes, so it’s better to be safe than sorry. This way they will have ample cover, but can also get a few shots off to aid you in the fight. Your best bet is to command your companion to stand a safe distance away from the fight. So if you’ve chosen the Supernova difficulty, you better be careful.Īs you might expect, keeping your companion alive in The Outer Worlds can be a bit difficult. The Outer Worlds is a Science Fiction First-Person Role-Playing Game developed by Obsidian Entertainment and published by Private Division. You’ll know if your companion has died because you will receive a notification saying that you have failed that character’s questline. There is no way to revive a companion if you’re playing on Supernova difficulty. This means that you won’t be able to play through their questline, and will miss out on their stories. If they are killed, they are dead for good. Your companion can only be killed in Supernova difficulty. See More: The Outer Worlds Text Size | Can you change the text size? So, which difficulty will kill your companion? However, what happens if your companion gets shot and goes down? Can companions die in The Outer Worlds? Can Companions Die in The Outer Worlds?ĭepending on your playthrough difficulty, yes, your companion can die in The Outer Worlds. However, if you’re playing on an easier difficulty, the NPCs won’t die, but instead, will just be downed. Each NPC offers different skills, and will also fight on your behalf. Through their journey, players can pick two of six companions to equip at all times. I'd have accepted even weaker damage and a lesser debuff in exchange.With The Outer Worlds not offering any kind of multiplayer options, players are forced to play with companions. I do still wish that shrinking and mind control would last longer when you weren't actively focusing the beam on the enemy, though. But even taking all that aside - they are fun. And used for their debuffs, especially with your allies doing the damage, they can really take the bite out of a lot of enemies. ![]() If you take the perks and tinker them, they actually do a respectable amount of damage. On that same note, people say all the early science weapons (other than the Prismatic Hammer) suck, but I got a lot of use out of them. And no, it doesn't quite manage to outpace Special Delivery, but it *is* fun to use. For which I'm not sure it's actually better than the shrink ray, other than for bosses. Takes a minute to spin up, though, so my fragile scientist really needed to stand well back behind Parvati and Nyoka, for the first time since those first few levels after arriving on Monarch. Similar idea, but very different execution just because of how fast it fires, while having a relatively tight spread. No one's been able to find the perks, as far as I'm aware, and a lot of people would've already been maxed out on flaws, so I don't know what they are, or if they're bugged as well.Įdited by Unsung on Mar 19th 2021 at 10:01:19 AM There were supposed to be more perks and flaws, according to the interviews and launch description. Here the spaceport feels a bit more like a spaceport, and I can believe there are more floors and rooms to the hotel than we ever see. The Groundbreaker and Stellar Bay do the same thing, where there does seem to be more to it than the explorable area, but you have to go out of your way to notice it. ![]() ![]() if only because it's so closed-in that it never really makes you take a good look at the urban sprawl beyond the area you can actually walk around in. I like this new faction of Sublight, and the environment does a good job of selling the size of the colony, where even Byzantium made it feel kind of small. More dialogue and investigation, as you might expect, compared to Gorgon.
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